Talk:Xcode
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History of Xcode was nominated for deletion. The discussion was closed on 21 June 2010 with a consensus to merge. Its contents were merged into Xcode. The original page is now a redirect to this page. For the contribution history and old versions of the redirected article, please see its history; for its talk page, see here. |
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Good stuff
[edit]👍🖑 — Preceding unsigned comment added by 190.107.252.25 (talk) 21:26, 9 May 2022 (UTC)
A Commons file used on this page or its Wikidata item has been nominated for speedy deletion
[edit]The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for speedy deletion:
You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 07:52, 23 September 2022 (UTC)
A Commons file used on this page or its Wikidata item has been nominated for speedy deletion
[edit]The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for speedy deletion:
You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 14:38, 9 May 2023 (UTC)
import Cocoa class ViewController: NSViewController { var numbers = [Int](1...25) var currentNumber: Int? @IBOutlet weak var numberLabel: NSTextField! @IBOutlet var gridButtons: [NSButton]! override func viewDidLoad() { super.viewDidLoad() generateGridNumbers() } func generateGridNumbers() { numbers.shuffle() for (index, button) in gridButtons.enumerated() { button.title = "\(numbers[index])" } } @IBAction func nextNumberButtonPressed(_ sender: NSButton) { if numbers.count > 0 { currentNumber = numbers.removeFirst() numberLabel.stringValue = "Number: \(currentNumber!)" checkWinner() } else { numberLabel.stringValue = "Game over" } } func checkWinner() { // Implement your logic to check if a player has won the game } } 169.224.9.204 (talk) 17:52, 4 November 2023 (UTC)